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zTower

21 04 07 - 18:16 zTower's coming along nicely.

I made some adjustments today.

How the game works is that there are 5 layers:

top
menus
transport
tower
back

and that every frame that is drawn, the background needs to be redrawn. Spot the problem? Every time the back layer is redrawn, it will obliterate the others, and all 5 will need to be drawn. And the background is constantly updated.

So, I made some adjustments. The menus are now drawn straight onto the background (because they both update every frame anyway). The background is masked and drawn over the top of all the layers. And the other layers are now only redrawn when they have to be. In other words, it's much much faster.

It's a little buggy though - stuff doesn't quite get redrawn that should, and so there is the odd problem.

On the KisMac front:

The kismet drone code is coming along nicely. I've modified the driver preference pane to make setting the IP and port a little nicer.

I'm also working on implementing the aircrack-ptw attack in KisMac. That should be fun. It's also a nice match, as the packet reinjection in kismac only supports reinjecting ARP packets, and that attack only works on them. Convenient.

Also, that exploit in airodump could prove to be some fun :)
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