zTower, zTower and more zTower
21 02 08 - 00:13
Firstly, note the red-tinted office in the upper right. As you are placing things around, it will tell you where you can place the object, and it shows a semitransparent (yay OpenGL) copy of the item where it goes. The object is tinted red if it cannot be placed at the current location.
Secondly, there is a colour-mapped evaluation mode, where it displays the satisfaction of the offices.
Thirdly, it can run in any resolution now, but switching at runtime doesn't quite work yet.
It's not really ready for a beta yet - it's still missing too much. Here's what's planned:
Short-term (before a beta):
More building types - at least hall, apartment, restaurant, fast food, hotel
Transport (elevators and stairs for now)
Better UI (menus, ability to click on tools)
AI humans to walk around
Fix up the dialog
Skylobby - add seats
Building in construction (should be 5 days until it's ready)
Add prices to tool labels
Add icons for load and save
Drag to build multiple items
Dim the buildings in the background at night
Build for x86 Linux
Fade transition upon load/launch
Shaded rent mode as well as evaluation
Medium-term (before a wider beta):
Fix the runtime resolution changing
Get GLViewport behaving so you can scroll around, zoom in and out etc
Preliminary networked / online support
Checksum the file format
Gameplay goals (star ratings etc)
Disasters (terrorist, fire, meteor impact, flood etc, any suggestions?)
External view of the building
More building types - medical center, car parking, train station, double office, shopping mall, arcade, glass bridge, security, shop, skybridge, helicopter pad, movie theatre, gym, garden
Ability to build sound insulation (reduces annoyance of nearby people)
Have a main menu
Build for Windows
Multiple rent setting (so it doesn't get incredibly tedious when the tenants all move out)
Pause function
Weather (e.g. rain, lightning etc)
Long-term (before release):
Serial number / Registration algorithm :)
Online support (upload towers / scores to internet)
Maemo port? (if Maemo supports OpenGL by then :) )
Support for alternate environments
User scriptability (perhaps)
Any suggestions?
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