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Here they are (photos of Clipsal 500)

Saturday 23 February 2008 at 8:47 pm I was going to upload to Flickr, but the ~250 photos here would remove all of mine from the public photostream as well as blow my bandwidth for the month. Then I noticed that Picasa has a Mac uploader...


(200mm focal length, take a guess at the timing that took :) )

So here they are:

Motorbikes
Porsches
F/A-18 Hornets
GT Cup
F3 Cars
V8 Supercars
More V8 Supercars
Supercar Sideshots

Clipsal 500

Saturday 23 February 2008 at 7:09 pm I attended the Clipsal 500 today, and took my cameral. Expect a flood of photos soon (I took nearly 5GB worth, or 1565 photos). I borrowed a Nikon 28-200mm lens, which, not being AF-S, doesn't autofocus on the D40. I got used to focusing manually quite quickly. And I had a great view of the corner :)

zTower with skylobby

Friday 22 February 2008 at 09:24 am

The skylobby now has seats, the office info dialog now has a title bar and a close box (as well as an office), the buildings now have construction state, the tool labels now have prices, there are icons for load and save... but still so much more to do.

An update on the list:

Short-term (before a beta):
More building types - at least hall, apartment, restaurant, fast food, hotel
Transport (elevators and stairs for now)
Better UI (menus, ability to click on tools)
AI humans to walk around
Fix up the dialog
Skylobby - add seats
Building in construction (should be 5 days until it's ready)
Add prices to tool labels
Add icons for load and save
Drag to build multiple items
Dim the buildings in the background at night
Fix endian issues (the code has a few endian-specific parts geared towards big endian - powerpc - systems. When I run it on x86, I'll find out where the issues are and fix them...)
Universal binary for Mac OS X (how did I forget?)
Build for x86 Linux
Fade transition upon load/launch
Shaded rent mode as well as evaluation
Fix week numbers
(and a bit more that I've forgotten :) )

Medium-term (before a wider beta):
Fix the runtime resolution changing
Get GLViewport behaving so you can scroll around, zoom in and out etc
Preliminary networked / online support
Checksum the file format
Gameplay goals (star ratings etc)
Disasters (terrorist, fire, meteor impact, flood etc, any suggestions?)
External view of the building
More building types - medical center, car parking, train station, double office, shopping mall, arcade, glass bridge, security, shop, skybridge, helicopter pad, movie theatre, gym, garden
Ability to build sound insulation (reduces annoyance of nearby people)
Have a main menu
Build for Windows
Multiple rent setting (so it doesn't get incredibly tedious when the tenants all move out)
Pause function
Weather (e.g. rain, lightning etc)

Long-term (before release):
Serial number / Registration algorithm :)
Online support (upload towers / scores to internet)
Maemo port? (if Maemo supports OpenGL by then :) )
Support for alternate environments
User scriptability (perhaps)

zTower, zTower and more zTower

Thursday 21 February 2008 at 12:13 am

Firstly, note the red-tinted office in the upper right. As you are placing things around, it will tell you where you can place the object, and it shows a semitransparent (yay OpenGL) copy of the item where it goes. The object is tinted red if it cannot be placed at the current location.
Secondly, there is a colour-mapped evaluation mode, where it displays the satisfaction of the offices.
Thirdly, it can run in any resolution now, but switching at runtime doesn't quite work yet.

It's not really ready for a beta yet - it's still missing too much. Here's what's planned:
Short-term (before a beta):
More building types - at least hall, apartment, restaurant, fast food, hotel
Transport (elevators and stairs for now)
Better UI (menus, ability to click on tools)
AI humans to walk around
Fix up the dialog
Skylobby - add seats
Building in construction (should be 5 days until it's ready)
Add prices to tool labels
Add icons for load and save
Drag to build multiple items
Dim the buildings in the background at night
Build for x86 Linux
Fade transition upon load/launch
Shaded rent mode as well as evaluation

Medium-term (before a wider beta):
Fix the runtime resolution changing
Get GLViewport behaving so you can scroll around, zoom in and out etc
Preliminary networked / online support
Checksum the file format
Gameplay goals (star ratings etc)
Disasters (terrorist, fire, meteor impact, flood etc, any suggestions?)
External view of the building
More building types - medical center, car parking, train station, double office, shopping mall, arcade, glass bridge, security, shop, skybridge, helicopter pad, movie theatre, gym, garden
Ability to build sound insulation (reduces annoyance of nearby people)
Have a main menu
Build for Windows
Multiple rent setting (so it doesn't get incredibly tedious when the tenants all move out)
Pause function
Weather (e.g. rain, lightning etc)

Long-term (before release):
Serial number / Registration algorithm :)
Online support (upload towers / scores to internet)
Maemo port? (if Maemo supports OpenGL by then :) )
Support for alternate environments
User scriptability (perhaps)

Any suggestions?

ZTower OpenGL

Wednesday 20 February 2008 at 12:02 am

Finally got the office drawing code behaving (it's so heavily based around the old drawing model I just rewrote it).

zTower current state

Tuesday 19 February 2008 at 12:32 am

This is the current state of zTower. The menu at the top is half working. Limited building functions are implemented as the old drawing functions were heavily embedded into the code and I haven't quite got round to removing all the extra bits yet.

Note the semitransparent-ness of the menu layer.

Oh, and it's a vast amount faster in OpenGL than it ever was in software.

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